Check out what classmates have to say!
Designers who are good at work are good at planning and research
Design means all kinds of work on 'how it works'.
Designers who are good at work do both planning and research.
This is because it is very rare for a design organization to actually only design as a means of consultation (design concept derivation, graphic design work, etc.).
When a new service is launched, when a new onboarding kit needs to be created, or when a new space needs to be branded, the in-house design team designers share research and planning.
You can do your job effectively if you analyze the problem accurately before making a lot of proposals, check it quickly with research, and set the planning direction.
Only in this class
Point 1. How to solve a problem for a designer with a broad range of designs with blurred boundaries
When you work in an in-house design team, what's more difficult to manage than a schedule is a vague direction, or direction.
When it comes to design projects, there are many stakeholders involved, so they have different ideas while working with customers as well as POs, developers, and fellow designers.
It's about defining the most important design project issues while designing.
Let me show you how to set goals for a design project and get consensus on why!
Point 2. A practice-oriented case of a designer who has experienced both B2C and B2B, startups and large companies
The problems designers deal with while working are becoming more complicated.
This is because product design, UX, and planners' work areas are increasingly overlapping, and B2B companies are expanding their business into B2C businesses.
I've experienced both B2B and B2B businesses and how design organizations work in startups and large companies.
Based on my experience, I'll share with you what they have in common and what differences they have!
If you're thinking about moving to a new job, it will be an opportunity to find out which industry is more suitable for you.
Point 3. A design planner's approach learned while applying design methodologies to practice
It's a good idea to look for and learn the methodologies you need to work from time to time.
This is because there are many obstacles to stopping work and continuing to learn.
We have organized a course where you can learn about design methodologies used by design planners along with practice-oriented cases.
Hello, this is WHTM
If you ask me that I'm a great designer, I'd be hesitant.
This is because I know very well that a great designer has a lot of competencies to possess, and I still don't have enough.
Nevertheless, I would venture to say that he is a designer with a sense of balance and logic.
“A designer with a sense of balance through various experiences”
I was able to gain a sense of balance through various industry experiences and domain experiences.
While working on B2C and B2B, manufacturing and service industries, and online and offline projects, I learned the lesson that customers and operators, suppliers and participants must be considered at the same time through 'learning by doing'.
“A designer with logic”
Logic is the most necessary competency for in-house designers when trying new things.
For 10 years, I've experienced that no outstanding design product can go out into the world without being persuaded from within.
I used to share the ridiculous phrase “internal customers do more than external customers” with my colleagues.
I think having the ability to logically persuade colleagues, collaboration departments, and C-Level is a hole method recognized as a good designer.
What the 10th year designer tells me
Know-how to become a designer who works well
STEP 1. Defining the problem
Customers aren't aware of the problems they're experiencing.
When designing, it is essential to clearly define the problem and confirm it at an early stage.
STEP 2. Formulate goals and hypotheses
Hypothesis-based verification is an increasingly important process in design.
You should start by verifying that the problem is a problem through design research.
Learn the process of defining a problem in a design project, setting goals, and creating a 'hypothesis' that can be verified.
STEP 3. Verifying through research
To make design research effective, it is necessary to systematize research, that is, to create a methodology for how to do research.
Each situation must be applied differently, but it is effective to create your own research method as a routine.
The goal of the class is to tailor your own methodology to suit your work characteristics, environment, and preferences through the research methodology I teach you.
Preparing for a successful project
By understanding the need for design research and learning the methodology, you can successfully carry out design projects.
If you've ever received feedback that “I think I need to start from the concept again” when reporting after creating a draft, then through this class, you can learn how to carry out a design project without having to go back to the beginning.
I'll show you how to reduce trial and error, persuade internal stakeholders, and create a design that resonates with the output.
I think designers need to be clear in their thoughts and the ability to communicate those thoughts well to others.
If you look at products, logos, and buildings created by historical figures who have proven their outstanding design achievements, the concept is clear and clear.
Wouldn't the way designers work be effective only in this way?
Design is not about creating works of art that are difficult to interpret, but about creating things that solve inconveniences and bring utility to life.
Through my 10-year in-house design team experience, I intend to transparently share trial and error, success stories, and attitudes that have continued to receive good reviews.
WHTM 1:1 Personalized Feedback Coaching Ticket (1 time)
- This coaching ticket is limited to one time, and you can choose either option 1 or 2 to proceed.
[Option 1] Coaching and answering questions about a career as a designer (1 session)
As a designer, we provide career mentoring on career development, turnover, and learning.
If you are currently preparing for employment or considering a career transition to a different industry or startup, please ask me your situation and 2 concerns, and I will answer as much detail as I can from the best of my knowledge.
[Option 2] Feedback on the design portfolio (1 time)
If you tell us about your portfolio and 1 main purpose of using it, we will send your feedback as a PDF file with your feedback on the document so that it can be delivered better.
- Overall feedback on the composition and delivery method of the entire portfolio
- detailed feedback on one of the projects in the portfolio
※ When using a coaching ticket ※
• Click [My Classes] on the Class101 web or app.
• Go to [My Class], go to [Coaching Ticket Mission] and click [Get Coaching].
• From [Write a post] Please forward your files (if needed) and questions.
• Coaching tickets will be prepared sequentially according to the order in which questions are received.
• It depends on the content of the question, but we will respond within 7 days.
• The coaching ticket can be used for 20 weeks from the date of purchase.
• If not used within the period, no refund will be given.
📩 Coaching tickets are subject to some changes, and we will be fully informed when they change.
Curriculum
Creator
WHTM
I believe that it is important for designers to have a constant sense of problem looking into phenomena, to notice what others want to say, and to have the ability to think and connect with the surface and the root separately. It's been 10 years since I started working in an in-house design team, starting with design consulting, between manufacturing and service industries, B2C and B2B companies, startups and large companies. Sometimes I created new spaces, created goods, and was in charge of planning for mobile app renewal. As I worked as a designer on a new level of work every time, my most important competency was the ability to define problems and gracefully persuade my colleagues and customers.
If you ask me that I'm a great designer, I'd be hesitant. This is because I know very well that a great designer has a lot of competencies to possess, and I still don't have enough. What I think I have is a sense of balance and logic. First of all, I was able to gain a sense of balance through various industry experiences and domain experiences. While working on the project, I learned the lesson that customers and operators, suppliers and participants must be considered at the same time through 'learning by doing'. Logic is the most necessary competency for in-house designers when trying new things. For 10 years, I've experienced that no outstanding design product can go out into the world without being persuaded from within. I used to share the ridiculous phrase “internal customers do more than external customers” with my colleagues. I think having the ability to logically persuade colleagues, collaboration departments, and C-Level is a hole method recognized as a good designer.
WTHM