Skills You’ll Learn
Class Summary
This class will see you create a stylized arcane mage tower made up of four floors. Enter the tower through an ominous magical sewer system and rise to a makeshift tavern area with a wood-burning stove and wine barrels. Right on the next floor, you will be mesmerised by a portal, surrounded by floating crystals, ready to take you to different worlds. At the very top, prepare to be enchanted by the magician’s library and potion room, and have the warmth of god rays ignite the creativity inside you.
This Class Is For
Students will be beginner 3D modellers keen to learn how to create stylized fantasy-themed AAA game-ready assets including smoke simulation, a shimmering portal simulation, and advanced lighting techniques. This class is also for Blender enthusiasts and mid-level or advanced 3D modellers who want to fast-track their understanding of Blender 3. This will be some journey that I will be taking you on in this unique massive all-in-one class.
Class Takeaways
This class is designed to take anyone, no matter their level, to achieving a complete professional scene within a few short hours. It will help students get advanced knowledge of Blender shortcuts. Students will also learn innovative techniques in 3D art, such as using weight painting for stylized ivy to place it on rocks. You will learn how to use the Blender 3 asset manager to use your props in future courses.
To create atmosphere lighting you will find out all about the Blender nodes system via the volumetrics node. All materials in this class will be procedural, created entirely within Blender with no outside resources. The main class achievement will be to know everything about creating 3D low poly assets in Blender.
Create over 40 assets and progress from a beginner to a professional level in 3D modelling.
Revolutionize your materials by creating a massive library of procedural materials all within Blender.
Master advanced lighting and rendering techniques, including volumetric and after-effects compositing.
Curriculum
WELCOME
Welcome
1. Blender 3 - Creating Amazing Isometric Dioramas Complete Guide - Trailer
02:56
2. Meet your instructor & Introduction to the course
02:42
1
Blender Basics & Navigating the UI
1. Introduction to Blender 3 Getting Started
11:33
2. Setting up References
11:12
3. Starting our First Model
10:41
4. Learning About Blender 3 Modifiers
11:02
5. Blenders Amazing Node Systems
18:13
6. The Basics of HDRI Lighting
10:34
7. New to Blender 3 the Asset Manager
06:09
8. Repeatable Techniques & Workflows
11:04
9. Finishing our Bookcases
10:40
2
Material & Shaders Getting Started
1. Learning about Metalic Shaders
10:08
2. Seams Sharps & UV Mapping
10:56
3. Creating the Book Base Meshes
10:56
4. Creating the Page Shader
11:30
5. Random Shader Creation
11:26
6. What are Emission Nodes
09:30
7. Learn How to Create Stylized Wood
11:14
8. How to Isolate Meshes
09:12
9. Stylized Stone Professional Workflow
10:10
10. Hinges Created the Easy Way
11:18
3
Mid Level 3D Modeling
1. Curves in Blender 3
14:19
2. Creating Random Island Shader
10:00
3. The Importance of Normals
10:26
4. Welocme to Blenders Knife Tool
09:49
5. Procedural Stained Glass
11:52
6. Complex Crystal Node Setup
12:31
7. Displacement Shaders
13:42
8. Storing the Crystals in Asset Manager
10:42
9. Blenders Extra Curves Inbuilt Addon
10:51
10. Creating Tears in our Scrolls
12:10
4
Story Telling with our Design
1. Creating Simple Windows
11:17
2. Creating a Leaded Window Effect
09:44
3. Simple Parchment Creation
11:56
4. Accelerating our Workflow
11:11
5. Grease Pencil Geometry
11:11
6. Building for Story Telling
11:18
7. Starting the Chandilier Build
11:41
8. Stepping up our Modeling Skills
11:08
9. Creating new Metalic Shaders
10:08
10. In Depth Look at Floor References
10:48
5
Working with Texture Maps
1. Creating Random Geometry
12:03
2. Starting our Potion Vials
10:40
3. Creating Glass Shaders in Blender
10:05
4. Random Potion Vials
11:47
5. Creating Organic Creatures from References
11:20
6. Stone Oven Creation
10:18
7. Creating the Oven Fire pit
08:14
8. Using Texture Maps to Create Fire
07:37
9. Complex Patterned Floors
09:26
10. Finishing the Diamond Floor & Shader
07:06
6
Working with More Complex References
1. Starting the Keyhole Window Asset
10:48
2. Adding Emission to our Keyhole Window
09:59
3. How to Create Simple Cloth
10:03
4. Finishing off the Large Table
10:28
5. Starting our Barrel Asset
10:50
6. Great Techniques to Create Barrels
09:03
7. Making a start on the Barrel Holder
10:57
8. Modelling the Complex Barrel Holder
10:53
9. Finishing the Barrel Holder
10:33
10. Planning out the Double Doors
10:35
7
Real World HDRI Lighting
1. Creating Ornate Simple Meshes
09:42
2. Finishing the Ornate Door Model
08:44
3. Welcome to HDRI Lighting
10:26
4. Finishing the Wizards Chair Base
09:34
5. Learn how to Create Cushion Effects
09:35
6. Finishing the Wizards Chair Modeling
10:47
7. Adding Materials to the Wizards Chair
09:32
8. Creating the hexagon Flooring
11:42
9. Starting the Portal
10:23
10. Creating Simple Runes
10:52
8
Blender Asset Manager Finale Checks
1. Breaking Down Complex Shaders
09:14
2. Finishing the Portal Shader
10:52
3. Starting our Boat Asset
11:21
4. Creating Angled Stylized Planks
10:51
5. Modeling the tops of the Boat
09:28
6. Finishing the Boat Model
10:30
7. Final Asset Manager Checks
11:35
9
Planning out our Scene
1. Starting our Scene Greybox
11:04
2. Stylized Random Block Walls
09:45
3. Creating the Glowing Sewar Water
09:35
4. Modifier Stacks Stylized Rocks
09:21
5. How to Tell a Story with Assets
10:16
6. Placing the Stylized Rocks
10:21
7. Finishing the First Tier of the Scene
10:24
8. Complete Rope Workflow
10:10
9. Creating a Stylized Rope Shader
09:53
10
Working with Lighting & Volumetrics
1. Welcome to Blender 3 Volumetrics
10:21
2. Starting the Second Floor the Inn Room
09:23
3. Starting the Bar Asset Creation
11:15
4. Putting what we have Learned to the Test
10:19
5. Finishing the Last Asset of the Course
10:11
6. Adding Materials & Shaders to the Bar
11:05
7. Starting the Third Tier Portal Room
12:57
8. Creating a Complex Spiral Staircase
09:25
9. Another Way to use Booleans
10:15
10. Creating Realistic Candle Light
11:37
11. Using Origins to Create an Open Door
09:31
12. Taking a Step Back To access our Build
10:29
13. Bringing to Life the Portal Room
10:04
11
Working with Foliage Finishing the Tiers
1. Creating Simple Foliage in Blender 3
11:18
2. Setting up Cameras & our First Render
10:02
3. The Amazing Blender Compositor
12:27
4. Creating the Wooden Balcony
10:01
5. Staring the Diorama Final Floor
13:02
6. Using Simple Deform Modifier
12:05
7. Starting the Diorama Dome
08:36
8. Creating the Chandilier Lighting
10:00
9. Populating our Bookcases
10:18
10. Adding Assets to the Wizards Sanctum
11:48
11. Crating the Damaged Carpet Mesh
15:43
12. Finishing the Top Floor Layout
10:12
13. The Right Way to Create God Rays
10:54
12
Final Render & Blender Compositing
1. Organizing our Collections
11:32
2. Pre Render Lighting & Scene Checks
11:25
3. Mid Render Checks & Compositing
05:27
4. Final Render
03:53
OUTRO
Congratulations
1. Congratulations on completing the course
02:31
Creator
3D Tudor
My name is Neil and I am a British 3D artist living in Cyprus. I have 9 years of professional 3D modelling experience in Blender, Unreal Engine, Unity, Zbrush, Substance Painter, Adobe Photoshop, Topogun and more. I started 3D modelling as an avid video gamer and e-sports athlete. In the last 2 years, I published 17 courses with a focus on Blender. My main source of artistic inspiration are the medieval times, particularly Tudor England aesthetics. With over 200,000 students cross-platform, my courses expanded into fantasy art, sci-fi, and stylized low poly art projects.
3dtudor
3dtudor
3DTudor
3DTudor
3DTudor
3DTudor
ThreeDTudor
ThreeDTudor
3DTudor