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3D Tudor

Blender 3 Creating Amazing Isometric Dioramas Complete Guide

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Skills You’ll Learn

Blender Interface

Learn how to use Blender 3 and understand its interface and shortcuts

Blender Asset Library

Become an organizational 3D modeling genius with the Blender asset manager

Art of Procedural Materials

Learn how to create advanced procedural materials for crystals, potions, and a portal

Professional Workflow

Learn an industry-standard 3D modeling workflow in Blender 3

Volumetrics & Bloom

Create high-quality video game assets and environments from scratch

Advanced Lighting Techniques

Adjust the ambience and lighting to set the scene for a fantasy-themed stylized diorama

Compositing & After Effects Guide

Master post-production techniques for intermediate to advanced 3D modelers


Class Summary

This class will see you create a stylized arcane mage tower made up of four floors. Enter the tower through an ominous magical sewer system and rise to a makeshift tavern area with a wood-burning stove and wine barrels. Right on the next floor, you will be mesmerised by a portal, surrounded by floating crystals, ready to take you to different worlds. At the very top, prepare to be enchanted by the magician’s library and potion room, and have the warmth of god rays ignite the creativity inside you.




This Class Is For

Students will be beginner 3D modellers keen to learn how to create stylized fantasy-themed AAA game-ready assets including smoke simulation, a shimmering portal simulation, and advanced lighting techniques. This class is also for Blender enthusiasts and mid-level or advanced 3D modellers who want to fast-track their understanding of Blender 3. This will be some journey that I will be taking you on in this unique massive all-in-one class.



Class Takeaways

This class is designed to take anyone, no matter their level, to achieving a complete professional scene within a few short hours. It will help students get advanced knowledge of Blender shortcuts. Students will also learn innovative techniques in 3D art, such as using weight painting for stylized ivy to place it on rocks. You will learn how to use the Blender 3 asset manager to use your props in future courses.



To create atmosphere lighting you will find out all about the Blender nodes system via the volumetrics node. All materials in this class will be procedural, created entirely within Blender with no outside resources. The main class achievement will be to know everything about creating 3D low poly assets in Blender.



Create over 40 assets and progress from a beginner to a professional level in 3D modelling.


Revolutionize your materials by creating a massive library of procedural materials all within Blender.


Master advanced lighting and rendering techniques, including volumetric and after-effects compositing.



Curriculum

WELCOME

Welcome

1. Blender 3 - Creating Amazing Isometric Dioramas Complete Guide - Trailer

02:56

2. Meet your instructor & Introduction to the course

02:42

1

Blender Basics & Navigating the UI

1. Introduction to Blender 3 Getting Started

11:33

2. Setting up References

11:12

3. Starting our First Model

10:41

4. Learning About Blender 3 Modifiers

11:02

5. Blenders Amazing Node Systems

18:13

6. The Basics of HDRI Lighting

10:34

7. New to Blender 3 the Asset Manager

06:09

8. Repeatable Techniques & Workflows

11:04

9. Finishing our Bookcases

10:40

2

Material & Shaders Getting Started

1. Learning about Metalic Shaders

10:08

2. Seams Sharps & UV Mapping

10:56

3. Creating the Book Base Meshes

10:56

4. Creating the Page Shader

11:30

5. Random Shader Creation

11:26

6. What are Emission Nodes

09:30

7. Learn How to Create Stylized Wood

11:14

8. How to Isolate Meshes

09:12

9. Stylized Stone Professional Workflow

10:10

10. Hinges Created the Easy Way

11:18

3

Mid Level 3D Modeling

1. Curves in Blender 3

14:19

2. Creating Random Island Shader

10:00

3. The Importance of Normals

10:26

4. Welocme to Blenders Knife Tool

09:49

5. Procedural Stained Glass

11:52

6. Complex Crystal Node Setup

12:31

7. Displacement Shaders

13:42

8. Storing the Crystals in Asset Manager

10:42

9. Blenders Extra Curves Inbuilt Addon

10:51

10. Creating Tears in our Scrolls

12:10

4

Story Telling with our Design

1. Creating Simple Windows

11:17

2. Creating a Leaded Window Effect

09:44

3. Simple Parchment Creation

11:56

4. Accelerating our Workflow

11:11

5. Grease Pencil Geometry

11:11

6. Building for Story Telling

11:18

7. Starting the Chandilier Build

11:41

8. Stepping up our Modeling Skills

11:08

9. Creating new Metalic Shaders

10:08

10. In Depth Look at Floor References

10:48

5

Working with Texture Maps

1. Creating Random Geometry

12:03

2. Starting our Potion Vials

10:40

3. Creating Glass Shaders in Blender

10:05

4. Random Potion Vials

11:47

5. Creating Organic Creatures from References

11:20

6. Stone Oven Creation

10:18

7. Creating the Oven Fire pit

08:14

8. Using Texture Maps to Create Fire

07:37

9. Complex Patterned Floors

09:26

10. Finishing the Diamond Floor & Shader

07:06

6

Working with More Complex References

1. Starting the Keyhole Window Asset

10:48

2. Adding Emission to our Keyhole Window

09:59

3. How to Create Simple Cloth

10:03

4. Finishing off the Large Table

10:28

5. Starting our Barrel Asset

10:50

6. Great Techniques to Create Barrels

09:03

7. Making a start on the Barrel Holder

10:57

8. Modelling the Complex Barrel Holder

10:53

9. Finishing the Barrel Holder

10:33

10. Planning out the Double Doors

10:35

7

Real World HDRI Lighting

1. Creating Ornate Simple Meshes

09:42

2. Finishing the Ornate Door Model

08:44

3. Welcome to HDRI Lighting

10:26

4. Finishing the Wizards Chair Base

09:34

5. Learn how to Create Cushion Effects

09:35

6. Finishing the Wizards Chair Modeling

10:47

7. Adding Materials to the Wizards Chair

09:32

8. Creating the hexagon Flooring

11:42

9. Starting the Portal

10:23

10. Creating Simple Runes

10:52

8

Blender Asset Manager Finale Checks

1. Breaking Down Complex Shaders

09:14

2. Finishing the Portal Shader

10:52

3. Starting our Boat Asset

11:21

4. Creating Angled Stylized Planks

10:51

5. Modeling the tops of the Boat

09:28

6. Finishing the Boat Model

10:30

7. Final Asset Manager Checks

11:35

9

Planning out our Scene

1. Starting our Scene Greybox

11:04

2. Stylized Random Block Walls

09:45

3. Creating the Glowing Sewar Water

09:35

4. Modifier Stacks Stylized Rocks

09:21

5. How to Tell a Story with Assets

10:16

6. Placing the Stylized Rocks

10:21

7. Finishing the First Tier of the Scene

10:24

8. Complete Rope Workflow

10:10

9. Creating a Stylized Rope Shader

09:53

10

Working with Lighting & Volumetrics

1. Welcome to Blender 3 Volumetrics

10:21

2. Starting the Second Floor the Inn Room

09:23

3. Starting the Bar Asset Creation

11:15

4. Putting what we have Learned to the Test

10:19

5. Finishing the Last Asset of the Course

10:11

6. Adding Materials & Shaders to the Bar

11:05

7. Starting the Third Tier Portal Room

12:57

8. Creating a Complex Spiral Staircase

09:25

9. Another Way to use Booleans

10:15

10. Creating Realistic Candle Light

11:37

11. Using Origins to Create an Open Door

09:31

12. Taking a Step Back To access our Build

10:29

13. Bringing to Life the Portal Room

10:04

11

Working with Foliage Finishing the Tiers

1. Creating Simple Foliage in Blender 3

11:18

2. Setting up Cameras & our First Render

10:02

3. The Amazing Blender Compositor

12:27

4. Creating the Wooden Balcony

10:01

5. Staring the Diorama Final Floor

13:02

6. Using Simple Deform Modifier

12:05

7. Starting the Diorama Dome

08:36

8. Creating the Chandilier Lighting

10:00

9. Populating our Bookcases

10:18

10. Adding Assets to the Wizards Sanctum

11:48

11. Crating the Damaged Carpet Mesh

15:43

12. Finishing the Top Floor Layout

10:12

13. The Right Way to Create God Rays

10:54

12

Final Render & Blender Compositing

1. Organizing our Collections

11:32

2. Pre Render Lighting & Scene Checks

11:25

3. Mid Render Checks & Compositing

05:27

4. Final Render

03:53

OUTRO

Congratulations

1. Congratulations on completing the course

02:31

Creator

3D Tudor

3D Tudor

My name is Neil and I am a British 3D artist living in Cyprus. I have 9 years of professional 3D modelling experience in Blender, Unreal Engine, Unity, Zbrush, Substance Painter, Adobe Photoshop, Topogun and more. I started 3D modelling as an avid video gamer and e-sports athlete. In the last 2 years, I published 17 courses with a focus on Blender. My main source of artistic inspiration are the medieval times, particularly Tudor England aesthetics. With over 200,000 students cross-platform, my courses expanded into fantasy art, sci-fi, and stylized low poly art projects.

3dtudor

3dtudor

3DTudor

3DTudor

3DTudor

3DTudor

ThreeDTudor

ThreeDTudor

3DTudor

3DTudor
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