Beginner
7 chapters · 17 hours 15 minutes
Korean|Audio Korean

Unreal Engine 5.1
3 Class Projects

It takes about 3-6 hours hour(s) to complete each project.

  • Post-apocalyptic subway

  • An open world that feels like a Grand Canyon

  • Modular building building environment

Skills You’ll Learn

How to use Unreal Engine 5 basics

Learn how to use Unreal Engine, how it works, and what you can do

How to use Quixel Megascans

Learn how you can utilize 300% of Quixel's high-quality scanning data

Efficient environmental design techniques

Learn how to efficiently create large environments

Basic principles for creating materials and shaders

Learn about vague materials step by step, starting with the concept

Create cinematic-quality environments

Using Unreal 5's new features to create film-quality virtual environments

Lumen real-time lighting

Learn how to set up and apply lighting in Unreal 5 using Lumen

High-resolution media shooting using a cine camera

It takes beautiful photos and videos using the same principles as a real camera

About the class

All of the images on this page are
This is the result created with 'Unreal Engine'.

In this class, we'll create live-action game backgrounds not only for games and movies, but also using Unreal Engine 5, which is showing tremendous impact in a vast range of industries. Learn to a professional level with creator Russell, who is officially recognized by Unreal Engine production companies and is active in developing his own games.

RYU RUSSELL RUSSELLIt runs a 200,000 YouTube channel, develops high-quality interactive content using Unreal Engine and its own game “Project RYU” with a Korean background, and works with major organizations and large companies such as KBS, the Ministry of Culture, Sports, and Tourism, and Seoul, and has been widely recognized for its value.

Based on the know-how accumulated over a long period of time while actively working in the field, I will generously share my own artwork and portfolio creation techniques using the new features of the latest Unreal Engine 5.1 that are hard to find anywhere else.


Cumulative number of students: approximately 5,000, course satisfaction: 99%

Russell's Unreal Engine 5.1 latest version classes

I've been creating official Unreal Engine courses every year with Epic Games, the producer of Unreal Engine, and I've already given three classes in Class 101. Beginners who were interested in 3D but weren't afraid, to creators who wanted to improve the quality of their work to the fullest, and business developers and artists who wanted to learn about the latest Unreal Engine 5.1 features, will learn the principles together so that they can easily take the course.


The picture above is not my portfolio,
I'll make my own in the course I watched with all of you Course examplesIt is.

In addition to how to create detailed and high-quality artwork using Unreal Engine, you can also develop aesthetic know-how and sense to create beautiful works.


Even beginners who don't know anything

A class where you can grow as a 3D artist

제가 직접 제작한 한국의 대표적인 상징물, 광화문입니다.

Gwanghwamun is a symbol of Korea that I created with Unreal Engine myself. Unreal Engine 5Unlike other 3D software, Using the technology of real-time rendering, I became a character and jumped into a virtual space created by myself and experienced itYou can do it, you can create something, and you can add interactive elements and rules.

These “interactive” works can open up endless new possibilities for viewers who appreciate the work, including the creators. Furthermore, it can be used in various industries such as broadcasting, film, architecture, simulation, VR/AR, and the metaverse in games.

Let's work with me to develop your dream as an artist by creating the space, memories, and sensibility of your imagination with Unreal Engine 5.1, which is a focus of technology.


Course effect

  • Since the principles are explained from the installation of the program, even beginners who have no concept of 3D can create 3D backgrounds.
  • Learn about the next generation of technology and ways of working using the most recent features of Unreal Engine 5.1 (nanite, lumen, level instances, etc.).
  • You can learn and use aesthetic sense, know-how, and tips for beautiful, realistic works.


Recommended target

  • Those who were interested in Unreal Engine but were vague because they had never experienced 3D
  • Those who have already tried other 3D programs and thought about using Unreal Engine 5
  • People who use Unreal Engine but aren't familiar with the latest features and are disappointed with the quality of the work


Pre-course notes

  • This class will take place in the Korean version of Unreal Engine 5.1.
  • It also works on Macs and laptops, but I recommend a Windows desktop if possible. A charger connection is recommended in a laptop environment.
  • All programs and materials required for the course are free.

Minimum specs

  • Windows 10 or later
  • 8GB or more RAM
  • SSD drive, free up to 80 GB or more
  • RTX 2060 or higher graphics card

Recommended specs

  • Windows 10 or later
  • 16 GB or more of RAM
  • SSD drive, get at least 120 GB of free space
  • RTX 3070 or higher graphics card (you can experience the best graphics quality)

Also, it's a good idea to use the latest graphics card driver.


4 reasons why this class is special


❶ A class where you can take Russell's aesthetic sense and know-how to your own

I have gained a lot of know-how in artwork production by collaborating with various large companies and major organizations over a long period of time. Based on him, he also serialized Unreal Engine content with an average of 1 million views, and he is still active today.

This course doesn't just explain Unreal Engine's features. I'll tell you how to capture beautiful details through each function, and both technical and aesthetic perspectives based on my know-how.

We've prepared a curriculum so that you can go beyond creating something using Unreal Engine to create beautiful works that you are proud of.

❷ A class where you learn from principles and take them to your own skills rather than by following

I think the most important part of 3D work is understanding the fundamental principles and building up my own know-how to create works that reflect my style and creativity. Simply following what was taught in the course is difficult for you to become a skill for you.

I always prioritize curiosity and motivation when transferring knowledge to others, and I focus on building a foothold for understanding and applying how this technology works and what results it produces.

This course also focuses on the principles of Unreal Engine so that you can easily understand what kind of program Unreal Engine is, how its features work, and why it works this way. And this will enable you to take all the courses and apply them in your own unique skills and styles in the future.

❸ Classes utilizing the latest features of Unreal Engine 5.1

Unreal Engine is rapidly being updated, and Unreal Engine 5 was updated to 5.1 one year and six months after it was released. New technologies and features are released with each update, but it's hard to find appropriate Korean language course materials.

My course will focus on the production methods and new features that have changed in Unreal Engine 5.1, and I will share various data, tips, and know-how that I use for development myself.


** What features of Unreal Engine 5.1 will I learn?

This class mainly focuses on background graphic artwork using Unreal Engine 5.1.

  • Unreal Engine 5.1 installation and capacity saving know-how, components
  • Basic principles of materials and know-how on creating and using shaders
  • Use a lumen lighting system (change time zones, adjust various components to create creative lighting configurations)
  • High-resolution 3D object control using nanite, applying 5.1 versions of vegetation, trees, etc. to nanite and various tips for expression
  • Efficient level design using level instancing and instanced mesh components (providing self-created blueprint data)
  • Texture, memory, runtime frame rate, capacity optimization techniques
  • Detailed art direction using decals, atlases, imperfection, etc.


❹ Even beginners can feel free to start 3D work for 0 won!

Taking 3D classes often requires purchasing multiple programs or prior knowledge of 3D. However, the Unreal Engine used in this class is completely free, and I'll walk you through it from the beginning, even if you're new to 3D. Above all, it also provides a whopping 20,000 pieces of high-quality data required for production, so you only need to prepare the PC you need for work. If you are a beginner, feel free to get started!

Curriculum

Creator

RYU Russel

RYU Russel

Hello classmates!

Jugong apartments, playgrounds, schools, and even Cheonggyecheon and Gyeongbok Palace in Seoul. From our memories, past, and beautiful memories to our present and future imaginations of who we are. My name is RYU Russell Russell, a developer, YouTuber, and lecturer who uses Unreal Engine to create virtual environments that cross time and space.

I run a 200,000 Unreal Engine content-based YouTube channel on YouTube, and I'm reaching out to viewers with the next generation of interactive media by creating a virtual space that all of us can relate to and fusing diverse and fun content.

We have serialized content with an average of more than 1 million views by approaching it as a form of game that viewers can experience firsthand rather than a one-way medium, and it continues to grow even now. Class101 also launched and operated 3 Unreal and 3D course curricula 4 years ago, and is also producing official Unreal Engine courses with Epic Games, the Unreal Engine producer.

I would like to have a job that creates your sensibility, stories, and memories with future technology and finds new dreams and stories in them. Thank you for your continued support!


Q&A

Q. After taking this class, how can I use it?

Unreal Engine has endless possibilities in industries, making it possible to expand into various directions and industries. It is possible not only for single-person content, but also for artists in the fields of game development, cinematics, and architecture, broadcasting, and education based on real environments


Q. When do you think your classmates will find it rewarding?

I think it will be very rewarding for all of you to handle high-quality data yourself, create your own imaginary environment, and create a beautiful space. I'm also proud to work every moment until now.


Q. Why did you start this work?

I'm creating an imaginary space above the clouds, a playground and home filled with childhood memories, and the present we live in with Unreal Engine, and I'm happy to be able to visualize the sensibility that only exists in my head and share it with many people.

RYU Russell 러셀

RYU Russell 러셀

ryurussell

ryurussell

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