Creator
Cresendo
Hallo
Using Unreal Engine 5 and MetaHuman
This is Crescendo, who is making cinematic videos.
As a 3D artist, I have worked on virtual human projects with companies such as CJ and worked on animated film and art video projects. Recently, domestic Animation lectures using Unreal Engine 5 at university It's in progress.
In general, creating a 3D animation requires a huge amount of work time from many artists, and a huge system such as a render farm is required. Of course, if you work collaboratively with many people under an established system, you may be able to create high-quality work, but you cannot avoid compromising with the freedom that individuals really want to express themselves.
So I've always been thinking about the 3D animation work pipeline that individuals can create, and Unreal Engine 5 and MetaHuman, which have made remarkable progress, have relieved me of these concerns. Above all, using Unreal Engine 5 and MetaHuman, I was able to easily complete other basic tasks and complete the results by focusing more on what I wanted to express in the video.
If, like me, you want to create a 3D video or animation on your own, but don't have a sense of where to start, or if you don't even dare dare to learn, I highly recommend this course. I'm sure beginners will be able to take their first steps into 3D video and animation with me.
[Q&A with Crescendo]
Q. Please tell me the unique advantages of this class that you would like to brag about!
There are many courses dealing with Unreal Engine. However, this course has the advantage of being able to learn how to handle engines from a more artistic perspective, learn how to produce cinematic images, and even learn the associated image theory.
Q. After taking this class, how can I use it?
You will be able to create unique cinematic videos with your own unique characters and use them as a portfolio. Also, you can learn about how to create animations within Unreal Engine and use them.
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