About the class
This course A course for getting started with graphics using BlenderIt consists of By learning the basic functions of Blender through a total of 5 steps, anyone can easily get started with Blender.
❶ interface
We'll cover the introductory process, starting with installing Blender and learning how to operate the basic interface.
❷ Modeling
We'll explore the overall process of polygon modeling through curve and text functions, modify functions, and Polygon UV Mapping functions. In particular, you can develop your senses through the practice of creating objects yourself.
❸ Rendering
You'll learn the process of rendering an animation in Blender. In addition, we will conduct exercises to check the basic actions and roles of Material, Light, Bump, and Displacement to represent objects.
❹ Animation 1
We'll look at the basic features of keyframe animation. You will also understand Dirver Expression, which creates animations using formulas and logic code, and learn the Rigid Body, Soft Body, Particle, and Cloth functions associated with it.
❺ Animation 2
Learn the basics of the basic Constraint function and the Armature function, and work on an actual animation based on this. I'm going to make a simple walk cycle animation and try rigging it on a fish object.
Course effect
- You can learn the basic functions of a blender and practice on your own.
- You can learn about Blender's polygon modeling function.
- You can understand the process of creating and rendering an animation with Blender.
Recommended target
- Beginner's Blender Basics
- Those who want to properly learn the functions of a blender