Use Maya and Substance Painter
7 Class Projects
It takes about 1 hour hour(s) to complete each project.
signboard
awning
shutters
Various props
Ginkgo and maple
Use of scan sources A
Diorama production
Skills You’ll Learn
About the class
▲ Kim Min-sun's portfolio - part of the movie <Health Teacher An Eun-young >
Hello! I'm Kim Min-sun, a 3D world artist who has participated in various films that you may have heard at least once, such as movies < Witch 2>, dramas <Health Teacher An Eun-young} >, <Sisyphs>, games <Blade & Soul 2>. I have been developing a broad career for 7 years, participating in various video productions such as animated films, dramas, and cinematics. Currently, I'm working as a world artist at Krafton.
This class teaches you how to create small backgrounds using Maya and Substance Painter software. Modeling→Texturing→Dressing→Environment Set→Lighting→RenderingYou can learn how to create a 3D background step by step by step. We have selected the core know-how that students with basic knowledge as well as those who are moving from beginner to beginner level must know in a detailed 8-step process. I'll teach you the basics in detail so that even beginners can easily follow along.
Course effect
- Even beginners can easily learn the entire 3D workflow.
- Learn various shortcuts to speed up your work.
- You can learn how to do UV treatment quickly and efficiently.
- Learn how to create PBR textures in Substance Painter.
- Learn how to set up turntable rendering in Arnold.
- You can learn how to make great finished products to render and show to professionals or post on social media.
- You can learn tips and tricks that will give you confidence in creating your own work.
Recommended target
- Those who want to learn how to use Maya
- Those who want to learn how to use Substance Painter
- Non-majors who wanted to build a foundation in 3D graphics but weren't sure where to start
- Those who want to know how to create realistic 3D assets
- An artist who wants to grow by learning various techniques of modeling and texturing
- Students who want to become professionals in the film, game, and animation industry
- From job-seekers to junior practitioners, those who are creating and need to create a portfolio
Pre-course notes
- Program version: Maya 2023/Subatance Painter 8.2.0 ver
- See recommended specifications (rink)
Three reasons why this class is special
❶ Practical curriculum that efficiently includes only core skills
Background artists often have to compose the overall scene by themselves, starting with modeling small piles and props. That's why it's important to gain overall knowledge about each course. The practitioner's entire background creation process, from modeling → texturing → environment setdressing → lighting → rendering, was structured as a detailed 8-step process.
Through a structured curriculum, you can study workflows and know-how that you couldn't learn in free courses and upgrade your overall skills. Also, features that may be confusing are provided in neatly organized guide images.
❷ Learn the texturing process with a step-by-step approach
Substance Painter is a tool that has the advantage of being able to create photorealistic textures easily and effortlessly, but it can be difficult for beginners beginning to learn on their own. In this class, we have prepared a curriculum that starts with understanding the basics of tools so that you can naturally improve your skills.
Instead of starting texturing randomly, you can work more efficiently by learning how to take a step-by-step approach to texturing. Anyone who follows my class can quickly and easily create great photorealistic textures. Also, a file summarizing the production process for each step is provided, so you'll be able to learn more easily!
❸ Use a variety of assets
Know-how of a practitioner who controls a scene
There are many ways to get high quality assets. As a result, the ability to control scenes using various sources has become very important; people who are not familiar with 3D may find it difficult to incorporate downloaded assets into their work because they don't know how to do it. seen In the lecture, I will also teach you in detail how to use scan data. We've meticulously included the basic principles so that anyone can take the course and develop the ability to handle assets, sources, and even scenes that combine all of these.
If you have strong basic skills, you will feel confident when you move on to the next step. After understanding the process of expressing details while creating each one yourself, you'll feel confident no matter what kind of asset you work on.
❹ Crossing various industries, including movies, dramas, and games
3D World Artist Kim Min-sun's Workflow Revealed
▲ Kim Min-sun's Portfolio - Drama <Sisips>
As the most active artist in industries that require 3D video projects (video, drama, games, animation, etc.), I have included all the tips for use at the forefront of practice. Regardless of the industry, I'll tell you the skills you need to become an indispensable core member of a team. We will reveal all the workflows that make use of the details so that texturing looks like a 3D scan can be done.
Curriculum
Creator
Mingdo
Hello,
I'm Mingdo Kim Min-sun, a world artist!
I have participated in various 3D video projects such as movies, animations, and games for many years, and have given lectures to students at universities.
I think background creation is similar to cooking or architecture where various ingredients are taken, blended, and built up. As we deal with a lot of data, it's essential to understand how assets, which are materials, are created. This class has the advantage of being able to go through the basic workflow before creating a large environmental scene. After understanding the process of expressing details while creating each asset yourself, you will feel confident that you can freely handle any material that comes into your hands. 💪
I hope this class will be a small stepping stone for you. 🌱
[Participating projects]
- MOVIES <Witch2> 3D Environment, Modeling, Look Dev
- MOVIES <HUNT> 3D Environment, Modeling, Look Dev
- Movie <peninsula > 3D Environment, Modeling, Look Dev
- Movie <Onmyoji > 3D Environment, Modeling, Look Dev
- Movie <Baekdusan> 3D Environment, Modeling, Look Dev
- Drama <Seolhwa > 3D Environment, Modeling, Look Dev
- Drama <Health Teacher An Eun-young > 3D Environment, Modeling, Look Dev
- Movie <peninsula > 3D Environment, Modeling, Look Dev
- Game <Blade & Soul 2> Cinematic Trailer 3D Environment and Look Dev
- Animation <Mini Commando, Moncato > Lighting
Q&A with Mingdo
Q. Why did you start this work?
As the OTT and game markets grow, demand for background artists is also increasing, but I feel that there is a limit for beginners to learn professionally due to fragmented information. I wanted to quench that thirst for many people through this class.
Q. Is there anyone in particular who would like to recommend this class?
I would recommend it to students who want to get a job in the game and film industry, those preparing related portfolios, and anyone who wants to strengthen their basic skills, starting with understanding 3D principles.
Q. After taking this class, how can I use it?
There are many ways to get assets, but in the end, in order to handle that data, you must have basic skills. By systematically learning the basic skills required for 3D background artists, you will feel confident when creating high-quality scenes later.
artstation
artstation
Linkdin
Linkdin
mingdo.kim