Lighting and 3D chapters certainly take a long time to follow the river. LOL
But thanks to John Kova's explanation, I'm following him.Haha
I organized it because there are a lot of contents, but I am attaching it because I thought it would help other clients.
* By default, 3-point lighting is enabled!
Key Light: Making the direction and shadow of the main light
Fill Light: Lighting to assist Key Light
Back Light: Light seeps into the outside of the object and increases the ambience
* Making a Amphibious Sensation
A gradient must appear on the face of the object to give a better sense of conscience
* Precautions for using 3D Layer
Overlapping Z position positions causes invisible or broken graphics
Make a difference of 1 pixel
* 조명과 배경
조명은 오브젝트를 중심으로 설치
배경이 날아갈 경우 색과 오퍼시티 등을 조절해서 다시 맞춰줄 것
* 3D 로테이션
복잡하거나 디테일한 모션은 X, Y, Z 로테이션으로
간단한 모션은 오리엔테이션으로 작업해도 무방
* 조명에 모션주기
그림자, 밝기, 분위기 등이 전환되며 공간감+밀도 향상의 효과