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Class101 Practical UI/UX using Figma from a Product Designer

Beginner
6 chapters
English · Japanese · Korean|Audio Korean

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Skills You’ll Learn

Understanding basic UX/UI

I'll show you the basic UX/UI concepts you need before creating a product.

Learn style guides and components

Learn about design systems, create components, and learn about Pygma's core features.

Try practical UX design

I'll show you how to design within a project through references and examples.

Communicating with PMs and developers

I'll tell you the know-how to communicate in practice based on what I've actually experienced.

For beginners and juniors

The core of practical product design

UX/UI 핵심이론 - 실전 피그마 스킬 - 프로덕트 실무 노하우

▶ UX/UI Core Theory - Practical Figma Skills - Practical Product Know-How


When startups and large companies are working on projects, they are agile and flow quickly, so new designers are just too overwhelmed.

In fact, this is also a challenge I experienced when I was a freshman. I had to start working today, but I couldn't get a sense of what kind of flow or method to proceed. Like this Impressions don't just happen when you read an article. Things I need to actually experience to knowThis is it.


💪 My practical training class, I recommend it to people like this

  • Those who dream of being a product designer
  • Junior product designer

This class is based on my practical experience and know-how

We will carefully select only the most essential UX theory and practical Figma skills and let you know them quickly.



Your LAN shooter

I'm Snow, the product designer

Hello, I'm designer Snow:)


  • (Current) CLASS 101 - Product Designer
  • (Former) Vivari Publica (Toss) - Product Designer
  • (Former) B2B IT Company - Product Designer

I started as a product designer at a small IT company, went through a toss, and now I'm working as a product designer at Class 101.

What taught me design and practice when I joined as a new employee and didn't have a shooter Design systems of global IT companiesIt was. Each with Apple's Human Interface Guidelines and Google's Material Design Study UI/UX optimized for OS and understand their design languageI was able to do it, and since then I thought from the user's point of view through various projects, Verifying hypotheses through data analysis and data analysis We have created a service for users.







1 ️ UX/UI theory, I will only discuss the core

We will quickly discuss only the key theories that product designers need to know before the lab.


  • An app? web? Depending on various mobile resolutions What kind of site to work onFind out if you should do it.
  • Concepts, pros and cons of web and app designLearn how to identify and design according to characteristics.
  • Screen features and grid systemUnderstand this PracticeLearn how to apply it to.


2 ️ Contains only the essentials

Let's create a design system


I joined the company, but my company doesn't have a design system? Have you ever had a hard time getting started and trying to create dozens of components?

Don't worry! Let's analyze Material Design, which is Google's design system, and apply it to building your own design system. each The role and characteristics of components, and Figma's core functionality for creating componentsI will learn quickly and improve my understanding of design systems.



3 ️ Now it's live! The design system

Create an applied mini-class 101

Once you've built your own design system, learn how to apply it effectively to your design. There's a clear reason for a well-designed app or service. How to configure a screen together Do you redesign while looking at it from a UX perspective I'll let you know. If you take my practical experience as an example and practice the website, detailed page, and search flow one by one, you will understand it much better.



4 ️ Wise company life

PM, how to communicate with developers

Can product designers only need to be good at design? In fact, that's not enough for a company. Designers have to communicate with various organizations, and sometimes there comes a time when they need to persuade them about the need for my design.



“What if I'm wrong? , How do you say this logically?”


In the last chapter I'll show you how to logically organize thoughts from a UX perspective and communicate through accurate data and evidence.





The important thing is, think for yourself

Designing the way you think

A product designer is someone who doesn't just create something that looks pretty, but always has to think about users. I need to think of myself as a user and be able to make hypotheses, design, and test my hypotheses. These competencies are not learned simply by looking at a lot of references or reading books. At the end of the day, you have to think and create for yourself to really become mine.

So this class Focusing on practical training The curriculum has been organized.Through classes Indirect experience working as a product designerSo that I can make it my own.




We'll help you become a great product designer. Let's get started with me!
- Product Designer Snow -



Curriculum

Creator

Snow

Snow

Hello,

I'm Snow, the product designer

(Current) CLASS 101 - Product Designer

(Former) Viva Republica (Toss) - Product Designer

(Former) B2B IT company - Product Designer


I designed this course to think about the difficulties I experienced when I was a newcomer when I was a rookie and to tell me only the essentials when I was a chick. Therefore, it is not just a theory, but I included my know-how, including Figma, so that it can be applied and written directly into practice.

As a LAN shooter, I will continue to help you become a great product designer:) Join me!

snow_101_

snow_101_

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