Skills You’ll Learn
Class Summary
Want to unlock the skills needed to design a character and draw a comprehensive character sheet? Let's show off your character from all angles. Simplify the process by following this step-by-step breakdown of character design and create your own portfolio-ready character sheet.
Class Takeaways
• By the end of this course, you will have a deeper understanding in figure drawing
• Understand the insights necessary to create a character sheet efficiently
• Learn a step-by-step process to best show off your character's design and personality.
• Simple shortcut usage in Clip Studio Paint Pro will be taught as we create a character sheet from scratch.
This Class Is For
• This class is for beginner and intermediate artists with a passion for character design and the desire to create a full, portfolio-ready character sheet. Along with those trying to understand the design logic when it comes to creating characters, this course is for those interested in upgrading their design chops, figure drawing, and showing off their original character.
Class Requirements
• The creator will be using Clip Studio Paint Pro in the course. For more information, please visit Clip Studio Paint.
• This course will teach and guide you on how to effectively different tools such as brushes, palettes, and blending options in Clip Studio Paint.
• Ox will help you adjust app settings to optimize your drawing experience. Please Note that the program is not included in the course package.
Curriculum
Creator
Ox
I'm oxcoxa, but you can call me Ox. I’m a character artist and game developer for Obvious Gravity Games. I've worked professionally as a freelance artist for over 7 years, first working in the field of scientific and medical illustration and transitioning into a full-time career in game development and character design.
For the past 6 years I've been developing the game Otto and the Ancient Worlds with Obvious Gravity Games. Otto is an indie project where I've designed characters, enemies, and bosses for sprite artists and animators to interpret into assets used in the game.
With my passion for figure anatomy and independent game development, I strive to make my character designs from a personal point of view. Allow me to share my insights on character design with those interested in drawing their own characters for a range of projects, either personal or with a team.
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